best druid cantrips 5e. There is an optional rule to allow a character to change out a cantrip when they reach a level that gives an ASI (4 th, 8 th, 12 th, 16 th, and 19 th for the druid). best druid cantrips 5e

 
 There is an optional rule to allow a character to change out a cantrip when they reach a level that gives an ASI (4 th, 8 th, 12 th, 16 th, and 19 th for the druid)best druid cantrips 5e Why Choose a Circle of the Stars Druid 5e?

Cast Entangle 4 times and Cure Wounds 1 time (as level 2 spell) and Flame Blade 1 time. This is a fantastic support cantrip, possibly the best, and since you get it for free you don’t have to feel like you are sacrificing other cantrips. The Wood Elf Magic feat is an excellent 5E racial feat for Wood Elves looking for additional spells that add Pass Without a Trace and Longstrider (both with one free cast) spells, as well as a Druid cantrip of the player’s choice. Related: 4 Useful D&D 5e Spells You Shouldn't Overlook for Your Characters. CR2 gives vital combat options like the giant constrictor snake and aurochs. Tasha's Cauldron of Everything pg. Mage hand can be used to avoid traps, distract people, or make rude gestures towards your party members. The selection of cantrips for a spell c. And the same goes for their teleport (Hidden Paths) at level 10. Visit them at: to use the Coupon Code TREANTMONK for 10% off initial subscriptionIf you like. Cure Wounds – 3. Unfortunately it doesn't scale well for higher level casting. A couple other minor advantages/disadvantages of each: Shillelagh is a less resisted damage type (magical bludgeoning vs acid). Like all good questions, the answer is “it depends. Most of the spells are taken from the Druid’s spell list, though the Ranger gets several unique options like Hunter’s Mark, and in many cases spells shared with the druid are the Ranger’s worst options while spells unique to the Ranger are their best. 4. Standout spells for druid I like are faerie fire (1st level) to give your entire party advantage on a group of enemies, healing word (1st level) to get a downed ally back on their feet for a bonus action. 4 [deleted] • 4 yr. Druids can change their prepared spells when they finish a long rest, taking 1 minute per spell level for each spell. Mage Hand is great for safe object interaction during uncertain dungeons. Mage Hand. Spells like Entangle and Spike Growth hit a wide area of effect. Best Spells for Peace Clerics 5e. It’s worth noting that this spell has been slightly changed from previous versions, to the player’s advantage. Keep in mind that Wish is a powerful spell and should get used sparingly. Or make it a level one spell. This article’s featured image for D&D 5e Druid Subclass Ratings Ranked Best to Worst is from Mythic Odysseys of Theros. This video discusses the best druid cantrips in dungeons & dragons 5e. The object is pushed up to 10 feet away from you. Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead. It may come from any class list and becomes an Artificer spell. Out of Combat - Guidance is arguably the best out of combat cantrip in the game. Let’s do a deep dive into the Wood Elf Magic. Casting Time: 1 action. Druid with a battleaxe or greatsword is a bit unconventional. Wisdom is king for druid builds in D&D 5e. Druidcraft. we take a look at the cantrips in D&D 5e and give them a tier ranking. There are certainly other great spells, but I would pick from those two. Default Rules : Bad ability spread. Guidance is probably the best cantrip as long as you remember to cast it. Because of their infinite reusability, cantrips also tend to be less powerful than other spells, even 1st level spells, though if you use. Arcana (INT): One of the most important knowledge skills. Because of their weapon proficiencies and Wild Shape, Druids start with 1 less cantrip than other 9th level casters. The character gains a pool of d6s equal to their Druid level. Druid Cantrips: guidance, mold earth, shape water,. Learn more. Full Druid Class Guide for 5e [With 5 Example Builds] Sages, mystics, healers, and harbingers of doom…. 3. Green highlighting indicates. An excellent point. The best thing about dreams Druid is you can heal with your bonus action while casting a non-cantrip spell with your action. Customized Origin : +2/+1 increases, Darkvision, and one skill. Wizard 2 (School of Illusion): Minor Illusion+3 Cantrips +4. We have a 5 member party consisting of a barbarian, a paladin. Visit them at: to use the Coupon Code TREANTMONK for 10% off initial subscriptionIf you like. Cantrips: Thorn Whip for yanking fools around and off things and less for the damage. The section below only covers Cantrips. The Fairy’s flight isn’t as good as that of the Aarakocra (which is faster) or the winged Tiefling (which can fly in medium armor), but flight is still extremely powerful. 2nd level (3 slots): animal messenger. Bonus Cantrip: Druids get one less cantrip than other full casters, so this sets the Land Druid on even footing with other full casters. That being said, here are 10 cantrips that spellcasters really shouldn’t be without: 1. I played a moon druid who thought he was afflicted by a curse (didn’t know he was a Druid at first), and his primal savagery cantrip was a constant reminder that the wild side of him was just below the surface. Mending. At lower levels, spells like Burning Hands, Scorching Ray, and Flaming Sphere are available. Coidzor • 5 yr. Here are our recommended spells to make the best out of this build: Druid Cantrips: Shillelagh. 1) create bonfire: save to dodge so is a viable option to sunlight sensitivity races and very useful out of combat. Eldritch Blast. We won’t list all of your available spells here but we will talk about the best ones. It also lets the wizard apply it at a reasonable range, keeping them safe from enemies. On a hit, the target takes 1d8 necrotic damage, and it can’t regain hit points until the start of your next turn. Decide what you think you'll want to do in combat and choose your cantrip(s) to suit that at level 1. Druids are a little wonky. Circle of the Moon focuses on Wild Shape and turns Druids into the most versatile martial characters out there while still giving them full spellcasting. This is a great combination of control and damage for such a low level. You shocked me!Divination cantrip. 3) Guidance. • Find the Path. And that means your party can keep going longer without needing short rests and expended hit dice. At 1st level, you know two cantrips of your choice from the druid spell list. You learn one Druid Cantrip of your choice. You manipulate it in one of the following ways: If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet. To cast a spell, a character must weave the invisible strands of magic that permeate the world, pinning them in place in a particular pattern and then releasing them. Circle of Wildfire Spells: A nice balance between healing and damage options, the spell list adds numerous fire damage spells from the sorcerer and wizard spell lists. They excel at keeping party member up and running (a blind spot for most Arcane casters), can control and deal damage to the battlefield (a blind. Bonus action cantrips get an automatic spot in the top ten, and when you add in yet another funny name you just know we gotta give Shillelagh some love. Druid cantrips generally don't do a huge amount of damage but have a nice little kicker like forced movement or making their next attack at disadvantage. You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze. We pick Druid again for the same reason. Duration: Instantaneous. Bards often have very high Charisma attributes by default, so the advantage to their roll feels a little unnecessary. Animal Friendship Charm Person Create or Destroy Water Cure Wounds Detect Magic Detect Poison and Disease Entangle Faerie Fire Fog Cloud Healing Word Goodberry Jump Longstrider Purify Food and Drink Speak with Animals. Shillelagh is a solid Tier 1 cantrip option for druids. Make a melee spell attack against the target. This is a rare damage type that only a few enemies resist. Moon Druids are by far and away one of the most powerful classes in the game. Kick In The Door by Justine Cruz. Baldur's Gate 3 Druid Cantrips Guide and Rating for each spell. What is this guide? This guide is meant as a deep dive into the. The more tricky question is what to choose for an attack cantrip. Then you strike with corrosive power making a melee spell attack against a creature next to you. Option 1, Nature Cleric 20. 1. These methods offer the most. The thing about Circle of Wildfire Druids is that they take a step back from the stereotypical Druids that we see in D&D 5e. I show a more in depth look at each of the druid cantrips, explaining how they work, some tips. Make a melee spell attack against one creature within 5 feet of you. Ranger – Vanish: You can take the hide action as a bonus action. Druids begin with two cantrips at level 1. Posted on January 5, 2023 by Matt Zane. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Wild Shape is the unique druidic ability “to magically assume the shape of a beast that you have seen before. For example, the Starry Form ability repurposes Wild Shape uses into one of three stances that can either make it easier to maintain concentration, increase the healing output of healing magic, or shoot lasers. Yes, it's concentration -so what, it is a cantrip. In D&D 5th edition, damage output greatly outclasses healing output. Though you can only cast this spell on a single item at a time. Tip 1: Remember that using this will drop Concentration on any other spell you have going. Artificer 1: 2 Cantrips +2. Protection from Evil and Good – 4. You yank your target ten feet closer to you on a successful spell attack and deal 1d6 piercing damage. Gaseous Form and Stinking Cloud are excellent options that Druids don’t have and definitely want. 168. Thunderwave. 1. You do get extra cantrips at level 4 and 10 and their is an optional rule that you can change cantrips at ASI levels so you might be able ot get what you need as you need it. In addition to your two cantrips, you choose to learn one first-level spell from that same list. You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. On a failed save, the creature takes 1d6 thunder damage. The Circle of the Land is the best druid subclass in D&D 5e for players who prefer using flexible spells to tackle their problems and who can overlook the loss of Wild Shape in combat. Generally, clubs are not great for non-strength-based classes, such as the druid. The druid gains access to four subclass features at 2nd, 6th, 10th, and 14th level. For the purpose of this article, let’s assume you have 5 spells and we’ll. It has to be a cantrip that you learned from the Druid’s Spellcasting feature and the new cantrip must be from the Druid spell list. It’s not uncommon for classes that can get multiple attacks (like Monks, who are also Wisdom-based) to multiclass into Druid just for this cantrip! Related: The Complete Guide to the Druid in D&D 5e. Primal Savagery and Thunderclap are your melee cantrip options. Add Greater Magic Weapon, Greater Mighty Wallop, Wraithstrike to your spells known. While the Eldritch Adept feat allows a character to gain traits commonly associated with Warlocks, the Fighting Initiate feat allows a character to gain utility associated with Fighters. A great Rogue-Druid multi class build for DnD 5e. As such, this list now. Being able to choose 2 cantrips and a 1st-level spell from the full caster classes is a surprisingly beneficial ability. Grasping weeds and vines sprout from the ground in a 20-foot square starting from a point within range. 15. Classes » How to Play a Druid in 5e D&D » Best Druid Spells in 5e D&D. A single level of Life cleric doesn’t add much to dreams Druid because the bonus action heal you get isn’t a spell, so it doesn’t get boosted by life Druid. Choose Guidance and Produce Flame. Wisdom lets a druid prepare more spells and makes those spells much more effective. Druids of the Circle of Wildfire in DnD 5e harness the destructive and creative power of a forest fire. up to 4 cantrips at level 10 and beyond (Warlocks also gain access to the best damaging cantrip available: Eldrich blast, which is a huge part of their class identity. However, it is recommended to stick to Perception and Insight. Cantrips from the Wizard spell sheet rely on. This spell can physically repair a magic item or. It isn’t pushed with enough force to cause damage. Magic Initiate is a very solid choice for a wide variety of builds. A Druid’s power comes from the Primal Tradition. Level 1 spells: Goodberry - The Druid creates 4 fruits that restore 1d4 health points. Every Challenge Rating improvement gives effective beasts to transform into. I. At level 1, a Druid knows 2 cantrips and a number of level 1 spells equal to their level (1) + their Wisdom modifier. Check out the Druid Spell List Breakdown on rpgbot. Note that Thorn Whip has a range of 30-feet, so the target isn't necessarily being pulled into melee range. An exotic race, they have two innate abilities ideal for the best Druid build: Disguise Self and Detect Magic. 10. From a pure damage point of view, there are better options at the same level. 1 2 3 4 5. Build 1st-level druid for melee combat and defense. And it buffs up to an average of 11, which is fine. Tip 2: Remember that this has to be cast in advance of an action, not as a reaction on another's combat turn. You either become a semi-support character saving your party when they need healing in a pinch, or you are just a god at infiltrating and escaping from anywhere whenever you. D&D Druid 5e Guide. When a Druid prepares the day's spells, the spells "must be of a level for which you have spell slots" (PHB, Druid, Preparing and Casting Spells, p. Consider druid spells like barkskin, cure wounds and. Since OP is making a "plain Druid", Thorns Whip is the best option on the. Prayer of Healing is one of the first “big” healing spells Clerics have access to, as a second level spell. Mage hand, minor illusion, prestidigitation, green-flame blade, and booming blade are all good options. You learn two cantrips of your choice from that class’s spell list. Leonin MOoT. Best Druid Spells 5e 20. Goblin for hiding in nature and that BA disengage (great on any caster) Dwarf, Gith, or other race with martial weapon proficiencies if you want to wield something a little heavier in combat. Druidcraft is one of the best DnD cantrips for when the party is exploring, camping, or traveling, and has four major effects depending on the caster's will. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn. You create a burst of thunderous sound, which can be heard 100 feet away. Life Cleric 1/Shepard Druid X. Primal Savagery does more base damage, but Thunderclap is an AoE. D&D Best Cleric Cantrips (All Cleric Cantrips Ranked Worst To Best) Magic is a staple in any fantasy game, and Dungeons & Dragons 5th edition is no exception. Guidance is a fantastic support option to. Renowned for their ability to take the form of various members of the animal kingdom - as well. On a hit, the target takes 1d10 acid damage. many of Druid's best spells require concentration, and you really don't want to break that to restore 3-4 hp if you can help it. Thunderclap keeps you alive by getting things away from you, and Create Flame is a damage cantrip with great utility outside combat (important with so few spells). Frostbite Spell Details. It is amazing at higher levels. For Sorcerers and Wizards, Xanathar’s Guide has one particular spell that’s an intriguing addition to the spell lists for D&D 5E - Aganazzar’s ScorcherThe best utility spells for the Druid. Gust. In short, Circle of the Sea gives the. My Level 6 Artillerist Artificer recently got a +1 All Purpose tool and I hav. The Guidance Cantrip can help ensure that you succeed in those crucial actions. Your character creates a ball of flame in their hand that can be used for two purposes – to light an area or to hurl at an opponent. Vicious Mockery is the best of the bard cantrips. Source: Player’s Handbook p. Owlin. They often revolve around nature-based themes, be it manipulating the elements, communing with animals, or healing wounds. How and When to Use ShillelaghAdd a comment. The most Frostbite can deal at the seventeenth. A cantrip is meant to be unlimited and at will. Many monsters excel at CON saving throws, so sorcerers are advised to save this for squishier targets, such as. See Spells Rules for the general rules of spellcasting and the Spells Listing for the druid spell list. Druidcraft. The Half-Orc race is one of the best races in Baldur's Gate 3 for Druids who spend most of their time in melee combat. The flame will remain in your hand for the duration, and it will. There aren’t many cleric cantrips that cause damage to keep magic in battles balanced, but sacred flame is one of them. Creatures of those types have disadvantage on attack rolls against the target. This is only a good option for Circle of Spores Druids because it is a melee-focused cantrip – one that is actually. However, shillelagh lacks the standard damage scaling that other cantrips have, so its usefulness drops off significantly even at 5th level, and by 11th level when other damage. ago. Most people think Shillelagh is the best pick but there’s a weird RAW oversight that the druid cantrip doesn’t get counted as a Cleric spell therefore you can’t use the Holy Symbol and must have a free hand for the material component. You can use this feature twice. Free Guiding Bolts. Evocation, Elemental Evil Player's Companion, Pt. Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. With this bonus cantrip, you are back to being right alongside other full casters while still getting your Wild Shape and. As a 5e Peace cleric, you won’t be getting to deal much damage, so consider your spells wisely. Culture, Race, and Ethnicity. Strixhaven: A Curriculum of Chaos. Cantrip ; One of the best damage-dealing cantrips in Dungeons. At this point, there are actually tons of different. Typically, Druids only start with 2 cantrips versus Wizards and Clerics who start with 3. g. The Staff of Healing is one of the best druid magic items in D&D 5e for players who want to use their spell slots for other things. You can't cast spells while raging, so pick ones with out of combat utility. ago. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. Preventing damage to the part is better than healing damage to the party so control spells are your friend. Magic Initiate: 2 Extra Cantrips. To start, you get another cantrip. Thunderclap keeps you alive by getting things away from you, and Create Flame is a damage cantrip with great utility outside combat (important with so few spells). Domain Spells, Arcane Initiate: If you want wizard spells, multiclass into wizard. Medicine (WIS): Pointless as you have magical healing capabilities, maybe good for RP. The Druid table shows how many spell slots you have to cast your spells of 1st level and higher. The regular feats for Concentration like Resilient CON and War Caster. Circle of the Shepherd Druid Handbook. Feats are Crusher & Telekinetic. But Druids are maybe the most tactical and versatile spellcasters- having a multitude of options across the spectrum of spellcasting. Few things are as adaptable as nature and the Druid in D&D 5e is the ultimate proof of this. Versatility is largely the biggest draw of playing a Druid in D&D 5e. Until the spell ends, the bonfire fills a 5-foot cube. Together, the Druid can serve as Controller, Defender, Striker, and Support and move between those roles fluidly. You can read all of the Circle of the Moon features in the. 1 is licensed under the Creative Commons Attribution 4. A druid can use it to cast Cure. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. At 1st level, you know two cantrips of your choice from the druid spell list. A popular debate among druid players is whether shillelagh or Primal Savagery represents the best cantrip option for druids in 5E. D&D: 10 Best Druid Cantrips In 5e, Ranked 10 Control Flames Can Be Great In A Pinch. Bonus Cantrip and Natural Recovery emphasize the Circle of the Land druid's spellcasting strength compared to other subclasses early on. Natural Recovery. . Each creature in a 15-foot cube originating from you must make a Constitution saving throw. Shape Water is probably the best of them. The main thing to keep in mind is that D&D 5e doesn’t have ‘dedicated healers. To cast a spell, a character must weave the invisible strands of magic that permeate the world, pinning them in place in a particular pattern and then releasing them to unleash the. I might want to choose a Firbolg or Variant Human even if it's not optimal just because it would be more fun to roleplay. You touch one willing creature. Have at least one fire cantrip is a given. Top 10 Best Druid Feats: D&D 5e Feat Field Guide. So, if you want to change your cantrips, this is one way to do it. This video discusses the best druid cantrips in dungeons & dragons 5e. Why Choose a Circle of the Stars Druid 5e?. The Elemental Evil cantrips like mold earth and shape water are brilliant. 1st Level SpellsBeing limited to a Druid cantrip with this feature limits its usefulness. It also lets the wizard apply it at a reasonable range, keeping them safe from enemies. Without a doubt, this is top of the list of spells that my players routinely use. Frostbite. Which cantrip is best of the remaining options depend on which Druid subclass they are, so I can’t pick a second place without more info. Roleplaying, 5E Subclass Ranking, Incubation Druid by Daniel Ljunggren. Wisdom Is the Core Stat for the Circle of Dreams Druid. Bonus Cantrip. The Circle of Stars Druid is a somewhat flexible subclass with ways to be offensive, defensive, and supportive depending on the situation. Circle of the Land. Tip 3: Remember that you can't add this after the d20 is rolled (when you notice that the result is not quite enough). The spell list of the Druid is its main draw, and it features a strong emphasis on debuffing, healing, and summoning. Range: Touch. Toll the Dead. Number of Dice: 1. Best spells for a Druid; Best multiclass options for the Druid; Best build for a Druid; Larian Studios Best race to choose for a Druid in Baldur’s Gate 3. Let’s take a look at one of the druid’s available cantrips – Produce Flame 5E. Every druid has access to all the spells on the druid list, and the same basic allocation of spell slots. Sure, it costs a 2nd-level spellslot, but you’re gonna get an insane amount of healing from it (and it’s still a bonus action!). This cantrip functions as a 1d10 melee spell attack that deals acid damage, a relatively uncommon damage type when it comes to monster resistances. Damage On Successful Save: N/A. Stalk your prey in the form of a wolf, call lightning down from the sky, and commune with nature to mend wounds. The biggest weakness for the Druid class is probably the cantrip selection. The Circle of Stars just might be the most versatile of the subclass options. Thorn whip tricks are what makes a caster druid effective. Simple in concept, this cantrip turns an object into a light source for an hour. If you’ve ever read an Animorphs book and thought “I wish I could turn into a hamster at will”, druid is the Dungeons & Dragons 5E class for you. D&D 5e/Next; Druid damage cantrip. They excel at keeping party member up and running (a blind spot for most Arcane casters), can control and deal damage to the battlefield (a blind. The spells must be of a level for which you have spell slots. For example, a 5th-level with a +3 Wisdom modifier can prepare 8 leveled spells. It isn’t a flashy or particularly useful spell, but it does allow for solid RP and has in-game benefits. Stat wise, Wisdom is priority, followed by Dex to at least 14 (for medium armor), and then Constitution to improve your concentration saving throws. At level 1, a Druid knows 2 cantrips and a number of level 1 spells equal to their level (1) + their Wisdom modifier. Avoiding traps with a floating hand is required if a party fluffs their Perception checks. Guidance is an all-star cantrip, and I’m a big fan of the “cosmetic” cantrips. Casting this spell sends a beam of light in a 5ft radius. Choose the cantrip from the bard, cleric, druid, sorcerer, warlock, or wizard spell list. Without any backup options beyond cantrips, it’s crucial that you have. Stat wise, Wisdom is priority, followed by Dex to at least 14 (for medium armor), and then Constitution to improve your concentration saving throws. Com ponents: V, S. ” Primal Savagery is a similar spell in that it. You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. From then on, go the rest of the way in Spore Druid. Strategic depth: Medium. Greater Magic Armour and with Barkskin already on your self, it's sorted. Furthermore, it deals necrotic damage. Moonbeam (2nd Level) Moonbeam is one of my favorite spells to use. Even if the cantrip isn't very powerful, a player can use it over and over again. According to the Player’s Handbook, Ritual Spells are: Certain spells have a special tag: ritual. Thunderwave. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicLevel 4. This can be used in addition to the spell slot above, and you can cast. This spell is definitely boosted to the top of this list because of its deep connection to the Warlock class. Preparing and Casting Spells. Fire Bolt does have one significant downside. You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. This allows you to 1: explain where. The Witchfire is a Circle of Wildfire Druid for D&D 5E that can relocate allies on a whim and has incredible offense, control, and out of combat utility. Druid 2 (Circle of Land): 3 Cantrips +3. Fairy. At second level they suddenly become the best offensive frontliner. Shillelagh - DND 5th Edition. Evocation. Most of the dialogue checks that are for the player character only (e. Core Rules. The options below are three routes to access both the magic stone cantrip and the Archery fighting style. To cast a spell, a character must weave the invisible strands of magic that permeate the world, pinning them in place in a particular pattern and then releasing them to unleash the. This cantrip is the baseline for the combat druid outside of their wildshape. Strixhaven: A Curriculum of Chaos. Number of Targets: 1. Circle of Stars Features. Druids have a couple of great offensive Cantrips in D&D. And they can do this early on. This is because the range of the cantrips is limited to 5ft. The wood of a club or quarterstaff you are holding is imbued with nature's power. There are 29 spells in D&D 5e that involve making attacks and have their ranges doubled by the Spell Sniper Feat. I would aim for 1 melee option, 1 ranged, and 1 utility option by 4 when you get your 3rd cantrip. More generally, Clerics are the best healers in the game, and have among the best support, utility, and divination options in the game. One of the most powerful aspects of the Druid class is that it has among the best summoning spells in the game. Shocking Grasp. To cast a spell, a character must weave the invisible strands of magic that permeate the world, pinning them in place in a particular pattern and then releasing them. Druid: Druids already have access to the only WIS-based spells that needs a ranged attack roll (produce flame and thorn whip), and don't have access to many other spells that would benefit. Bonus Cantrip lets. Druid. Whether calling on the elemental forces of nature or emulating the creatures of the animal world, druids are an embodiment of nature's resilience, cunning, and fury. To. They exist in harmony with nature and its order, preserving the balance between life and death, good and evil, and the four. ⚠️Shillelagh. They can never be changed but the druid gets 2 more cantrips, one at 4th and one at 10th druid level. Characteristics of Druid Cantrips in 5e. Culture, Race, and Ethnicity.